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Devlog
'Holding Cell' Devlog: Setting up Route 1
October 20, 2025
by
Jay 'Yarheeguy' Miles
1
AND I'M BACK! After doing Igor Meme for the Spooktober Game Jam (plus another Jam) I'm finally back to developing Project Smile's Holding cell demo! And how I'm resuming the work is by starting to wor...
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'Holding Cell' Devlog: Timetriggers (NPC animation)
August 28, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Okay, I have now added in what I call 'Time triggers.' When a certain amount of time passes, a trigger will occur, which calls on something to happen, from an event happening or animation being played...
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'Holding Cell' Devlog: Isolation
August 22, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
With Lilith's task all set up, I decided to focus on adding a way to 'lose' the game and give a sense of consequences and punishment. If you break the rules, the guards will take you to 'Isolation', w...
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'Holding Cell' Devlog: 1 action, different dialogue outcomes
August 20, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Project Smile Development Log: I've added a way to give Lilith the comic book. But it's not just giving her the item, but rather how she responds. I made it so that there are different conditions need...
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'Holding Cell' Devlog: Time Introduced
August 10, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
It's not a lot of progress, but I started to add time to my game. The game will have time limits, which will be represented by a 24-hour clock in the room showing the time. Similar to time in the Dead...
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'Holding Cell' Devlog: Tasks (and other stuff)
August 07, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Project Smile Development Log: With the GMTK game jam done and over with, I can get back to doing Project Smile. I've done quite a lot, so here are some notes of my progress so far: - Added Egbert int...
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'Holding Cell' Devlog: Show Item to NPCs (1/?)
August 07, 2025
by
Jay 'Yarheeguy' Miles
1
#Devlog
Project Smile Development Log: I decided to implement the 'Show' button in the inventory, which allows the player to show NPCs an item that you have in your inventory. I made it so that each item is n...
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'Holding Cell' Devlog: Hand Counting
July 22, 2025
by
Jay 'Yarheeguy' Miles
Project Smile Development Log: I have added a new dialogue feature that involves hands. Hand Counting. It shows you closed hands, starting at 0. You can increase your number by raising your fingers; e...
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'Holding Cell' Devlog: Approach Dialogue
July 16, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Project Smile Development Log: I have now used the dialogue that I used in my previous prototype and put it in the Holding Cell Prototype. The process will work as follows: by approaching the characte...
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'Holding Cell' Devlog: Yellow Line Guard
July 13, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Project Smile Development Log: Added a Guard to go with the Yellow Line mechanic When Tim crosses the line, the Guard quickly appears in front of Tim and tells him to stay back on the line. With diffe...
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'Holding Cell' Devlog: NPC & NPC Detections
July 11, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
The other day, I created an image of a character named Willford. I made a sprite for him and put him in the holding cell, then started work on character interaction. First, I did the layers, after rea...
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'Holding Cell' Devlog: Inventory (3/?)
July 09, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Project Smile Development Log: I have now added 'Inspect' to the Inventory system, allowing the player to inspect items, both when the item is on the floor and when the player has the item on them. Fo...
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'Holding Cell' Devlog: Inventory (2/?)
July 07, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
Continuing with my inventory system, I added a few more functions - Added a way to select one of the two items you can carry. Selecting an item will open a list of things to do for that item - Added a...
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'Holding Cell' Devlog: Inventory (1/?)
July 06, 2025
by
Jay 'Yarheeguy' Miles
#Devlog
I have now added an Inventory system. How it works is that when you are close to an item that can be interacted with, you can inspect it or pick it up (so far, I only managed to do 'Pick up'.. When yo...
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'Holding Cell' Devlog: Camera & Yellow Line
July 04, 2025
by
Jay 'Yarheeguy' Miles
#devlog
Added a couple of new things. 1) Camera movement. The Camera follows where the player goes, but only in one direction (Y). 2) The Yellow Line. There is a Yellow Line in the holding cell that you are n...
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'Holding Cell' Devlog: Player Movement
July 02, 2025
by
Jay 'Yarheeguy' Miles
Project Smile Development Log: I have made a good start on the next part of the prototype, which I call the 'Holding Cell'. That part of the game will include the interactions with the Environment, ch...
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