'Holding Cell' Devlog: Inventory (2/?)
Continuing with my inventory system, I added a few more functions
- Added a way to select one of the two items you can carry. Selecting an item will open a list of things to do for that item
- Added a 'Drop' function, which drops the item from the inventory and places it in the game world relative to where the player character is standing. It can be picked up again, or the player can pick up another item to fill in the inventory.
-Added a function for 'Inspect' for non-pick up items, created an image of 'Holding Cell Rules' on the wall which he player can take a closer look and be able to read the rules, if the text is too blurry for too small to read, a 'Clear Text' button is presentable which if pressed and held down, it will show what the text is in clear letters.
-To top things off, improve the Inventory button visualisation with a bag.
The 'Inspect' function is something that I am going to use for pick-up items and will be the next thing to do next.
Still, it's great progress so far.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
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- 'Holding Cell' Devlog: Event Boarding (Storyboarding)26 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)28 days ago
- 'Holding Cell' Devlog: Player path graph36 days ago
- 'Holding Cell' Devlog: Setting up Route 154 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)Aug 28, 2025
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