'Holding Cell' Devlog: NPC & NPC Detections
Project Smile » Devlog
The other day, I created an image of a character named Willford. I made a sprite for him and put him in the holding cell, then started work on character interaction.
First, I did the layers, after realising that collisions can be a little difficult, I decided to make it so that you can go behind the character using tiggers, so far I'm happy with what I've done.
In addition, I set up the pop-ups that appear when near the character.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
Status | Released |
Author | Jay 'Yarheeguy' Miles |
Genre | Interactive Fiction |
Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Inventory (3/?)3 days ago
- 'Holding Cell' Devlog: Inventory (2/?)5 days ago
- 'Holding Cell' Devlog: Inventory (1/?)6 days ago
- 'Holding Cell' Devlog: Camera & Yellow Line8 days ago
- 'Holding Cell' Devlog: Player Movement10 days ago
Leave a comment
Log in with itch.io to leave a comment.