'Holding Cell' Devlog: NPC & NPC Detections


The other day, I created an image of a character named Willford. I made a sprite for him and put him in the holding cell, then started work on character interaction.
First, I did the layers, after realising that collisions can be a little difficult, I decided to make it so that you can go behind the character using tiggers, so far I'm happy with what I've done.

In addition, I set up the pop-ups that appear when near the character. 


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