'Holding Cell' Devlog: NPC & NPC Detections
Project Smile » Devlog
The other day, I created an image of a character named Willford. I made a sprite for him and put him in the holding cell, then started work on character interaction.
First, I did the layers, after realising that collisions can be a little difficult, I decided to make it so that you can go behind the character using tiggers, so far I'm happy with what I've done.
In addition, I set up the pop-ups that appear when near the character.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)2 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)4 days ago
- 'Holding Cell' Devlog: Player path graph12 days ago
- 'Holding Cell' Devlog: Setting up Route 130 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)83 days ago
- 'Holding Cell' Devlog: Isolation89 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes91 days ago
- 'Holding Cell' Devlog: Time IntroducedAug 10, 2025
- 'Holding Cell' Devlog: Tasks (and other stuff)Aug 07, 2025
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)Aug 07, 2025
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