'Holding Cell' Devlog: Sequence 4-5
Project Smile » Devlog
I have now done Sequence 4 and halfway through Sequence 5.
I also did a couple of additions, such as putting in the cutscene line so the cutscene is played out and the guard doesn't do anything, added speech bubbles to give a sense of people talking in the scene, there are two, one for the bringer guard, the other for Egbert and added a way so Oliver layer order changes while he walks.
Now back to doing animation for Oliver, then completing the first event scene. Once that's done, I can do the scenarios.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Sequence 1-3 animation3 days ago
- 'Holding Cell' Devlog: Oliver Enter - Sequence 1-35 days ago
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)10 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)12 days ago
- 'Holding Cell' Devlog: Player path graph20 days ago
- 'Holding Cell' Devlog: Setting up Route 138 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)91 days ago
- 'Holding Cell' Devlog: Isolation97 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes99 days ago
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