'Holding Cell' Devlog: 1 action, different dialogue outcomes
Project Smile Development Log:
I've added a way to give Lilith the comic book.
But it's not just giving her the item, but rather how she responds.
I made it so that there are different conditions needed for a certain response.
For this one in particular, there are 3 different responses:
1 - giving the comic before she introduces herself to you.
2 - declining her task and giving the comic to her.
3 - accepting her task and giving the comic to her.
Each one has a different result, 3 gives you the screwdriver instantly, 1 gives you a choice to get the screwdriver and 2 doesn't give you one.
All to give different interactions depending on how the player approaches.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
Status | Released |
Author | Jay 'Yarheeguy' Miles |
Genre | Interactive Fiction |
Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Time Introduced10 days ago
- 'Holding Cell' Devlog: Tasks (and other stuff)13 days ago
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)13 days ago
- 'Holding Cell' Devlog: Hand Counting29 days ago
- 'Holding Cell' Devlog: Approach Dialogue35 days ago
- 'Holding Cell' Devlog: Yellow Line Guard38 days ago
- 'Holding Cell' Devlog: NPC & NPC Detections40 days ago
- 'Holding Cell' Devlog: Inventory (3/?)42 days ago
- 'Holding Cell' Devlog: Inventory (2/?)44 days ago
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