'Holding Cell' Devlog: 1 action, different dialogue outcomes


Project Smile Development Log:

I've added a way to give Lilith the comic book.

But it's not just giving her the item, but rather how she responds.
I made it so that there are different conditions needed for a certain response.

For this one in particular, there are 3 different responses:
1 - giving the comic before she introduces herself to you.
2 - declining her task and giving the comic to her.
3 - accepting her task and giving the comic to her.

Each one has a different result, 3 gives you the screwdriver instantly, 1 gives you a choice to get the screwdriver and 2 doesn't give you one.

All to give different interactions depending on how the player approaches.

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