'Holding Cell' Devlog: Expanding Tutorial
Project Smile Development Log:
I suddenly realised that the player might not know about how inventory and items work in my game, so I decided to go back into the Interrogation scene and present the features I made in the Holding Cell in which would be used as a tutorial section.
Now, before going to the holding cell, the player will know how to open the inventory, click on the item and use 'inspect' and 'show'.
While doing that, I also made an asset for the buttons, making it more towards the game style and not the Unity style. and another item that gives information about Hueford (while serving how you can open and read stuff.), which will appear in the Holding Cell and serve a purpose.
Of course, this needs a couple of improvements, such as adding text instructions for clicking on the item in the inventory, which I can do while creating the different routes.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Sequence 4-58 days ago
- 'Holding Cell' Devlog: Sequence 1-3 animation11 days ago
- 'Holding Cell' Devlog: Oliver Enter - Sequence 1-313 days ago
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)18 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)20 days ago
- 'Holding Cell' Devlog: Player path graph28 days ago
- 'Holding Cell' Devlog: Setting up Route 146 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)99 days ago
- 'Holding Cell' Devlog: IsolationAug 22, 2025
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