'Holding Cell' Devlog: Isolation
Project Smile » Devlog
With Lilith's task all set up, I decided to focus on adding a way to 'lose' the game and give a sense of consequences and punishment.
If you break the rules, the guards will take you to 'Isolation', where, for the remainder of the demonstration, you are in a small room with little area to roam around, and you are pretty much stuck there until the demonstration ends.
For now, I've implemented one way to get into isolation (Crossing the Yellow Line too many times), and I plan to have at least one or two interactions in Isolation to keep the player from getting bored.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
Status | Released |
Author | Jay 'Yarheeguy' Miles |
Genre | Interactive Fiction |
Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes3 days ago
- 'Holding Cell' Devlog: Time Introduced13 days ago
- 'Holding Cell' Devlog: Tasks (and other stuff)16 days ago
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)16 days ago
- 'Holding Cell' Devlog: Hand Counting32 days ago
- 'Holding Cell' Devlog: Approach Dialogue38 days ago
- 'Holding Cell' Devlog: Yellow Line Guard41 days ago
- 'Holding Cell' Devlog: NPC & NPC Detections43 days ago
- 'Holding Cell' Devlog: Inventory (3/?)45 days ago
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