'Holding Cell' Devlog: Isolation


With Lilith's task all set up, I decided to focus on adding a way to 'lose' the game and give a sense of consequences and punishment.

If you break the rules, the guards will take you to 'Isolation', where, for the remainder of the demonstration, you are in a small room with little area to roam around, and you are pretty much stuck there until the demonstration ends.

For now, I've implemented one way to get into isolation (Crossing the Yellow Line too many times), and I plan to have at least one or two interactions in Isolation to keep the player from getting bored.


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