'Holding Cell' Devlog: Oliver Enter - Sequence 1-3
Project Smile Development Log:
I have now set up Sequence 1-3 for Oliver appearing and entering the cell. (I already showed the planned order of sequences in the previous devlog.)
When the sequence starts, all interactions are disabled, meaning you can't interact with objects or examine and pick up items on the floor during this moment in the game, since it focus more on what's going to happen within the scene.
As mentioned (maybe) I plan for Project Smile to have real-time triggers, meaning people are going to move and act without the influence of the player, meaning this sequence would occur if the player does nothing. it's kinda like second actions or things going on with the background to make things more lively.
Of course, I still need to put in animation and alter the Yellow Line so the player doesn't go into Isolation during the sequence. That is next before going on to the next sequence.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)5 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)6 days ago
- 'Holding Cell' Devlog: Player path graph15 days ago
- 'Holding Cell' Devlog: Setting up Route 133 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)86 days ago
- 'Holding Cell' Devlog: Isolation92 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes94 days ago
- 'Holding Cell' Devlog: Time IntroducedAug 10, 2025
- 'Holding Cell' Devlog: Tasks (and other stuff)Aug 07, 2025
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