'Holding Cell' Devlog: Oliver Enter - Sequence 1-3


Project Smile Development Log:

I have now set up Sequence 1-3 for Oliver appearing and entering the cell. (I already showed the planned order of sequences in the previous devlog.)

When the sequence starts, all interactions are disabled, meaning you can't interact with objects or examine and pick up items on the floor during this moment in the game, since it focus more on what's going to happen within the scene.

As mentioned (maybe) I plan for Project Smile to have real-time triggers, meaning people are going to move and act without the influence of the player, meaning this sequence would occur if the player does nothing. it's kinda like second actions or things going on with the background to make things more lively.

Of course, I still need to put in animation and alter the Yellow Line so the player doesn't go into Isolation during the sequence. That is next before going on to the next sequence.


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