'Holding Cell' Devlog: Player path graph
Project Smile » Devlog
No video this time, but I have taken a bit of a step back to create a 'player choice graph' so I have an idea of what major choices the player can choose, which result in different outcomes. After making the graph, I found out that the Holding Cell Demo will have a total of 6 different outcomes, mainly involving Oliver and Egbert.
This might be subject to change, but a little happy with the paths. The image is only HALF of the graph, as the other half is a work in progress. But I will reveal it more in later development.
I've also done a few dialogues and planning for what to include in the cell. So there's that.

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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)18 hours ago
- 'Holding Cell' Devlog: Oliver (Punched Route)2 days ago
- 'Holding Cell' Devlog: Setting up Route 128 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)81 days ago
- 'Holding Cell' Devlog: Isolation87 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes89 days ago
- 'Holding Cell' Devlog: Time Introduced99 days ago
- 'Holding Cell' Devlog: Tasks (and other stuff)Aug 07, 2025
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)Aug 07, 2025
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