'Holding Cell' Devlog: Tasks (and other stuff)
Project Smile Development Log:
With the GMTK game jam done and over with, I can get back to doing Project Smile.
I've done quite a lot, so here are some notes of my progress so far:
- Added Egbert into the scene.
- Added a way to trade items. Willford is willing to trade his comic book in exchange for your comic book; you just have to show him the history book to trigger it.
- Added Tasks: Lilith has a task for you to do, you can accept or decline it.
- Have a way to move the camera to show points of interest.
- And as a bonus, brought up 'Outcome Notification' which I used for Rebecca's Origins, this time it also shows indications more than just branching, it also shows how the character feels about you, if you accepted a task or if you traded an item with someone.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)15 hours ago
- 'Holding Cell' Devlog: Oliver (Punched Route)2 days ago
- 'Holding Cell' Devlog: Player path graph10 days ago
- 'Holding Cell' Devlog: Setting up Route 128 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)81 days ago
- 'Holding Cell' Devlog: Isolation87 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes89 days ago
- 'Holding Cell' Devlog: Time Introduced99 days ago
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)Aug 07, 2025
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