'Holding Cell' Devlog: Tasks (and other stuff)
Project Smile Development Log:
With the GMTK game jam done and over with, I can get back to doing Project Smile.
I've done quite a lot, so here are some notes of my progress so far:
- Added Egbert into the scene.
- Added a way to trade items. Willford is willing to trade his comic book in exchange for your comic book; you just have to show him the history book to trigger it.
- Added Tasks: Lilith has a task for you to do, you can accept or decline it.
- Have a way to move the camera to show points of interest.
- And as a bonus, brought up 'Outcome Notification' which I used for Rebecca's Origins, this time it also shows indications more than just branching, it also shows how the character feels about you, if you accepted a task or if you traded an item with someone.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
Status | Released |
Author | Jay 'Yarheeguy' Miles |
Genre | Interactive Fiction |
Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)2 days ago
- 'Holding Cell' Devlog: Hand Counting18 days ago
- 'Holding Cell' Devlog: Approach Dialogue24 days ago
- 'Holding Cell' Devlog: Yellow Line Guard27 days ago
- 'Holding Cell' Devlog: NPC & NPC Detections29 days ago
- 'Holding Cell' Devlog: Inventory (3/?)31 days ago
- 'Holding Cell' Devlog: Inventory (2/?)33 days ago
- 'Holding Cell' Devlog: Inventory (1/?)34 days ago
- 'Holding Cell' Devlog: Camera & Yellow Line36 days ago
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