'Holding Cell' Devlog: Inventory (3/?)
Project Smile Development Log:
I have now added 'Inspect' to the Inventory system, allowing the player to inspect items, both when the item is on the floor and when the player has the item on them.
For Items that have a lot more to show (such as books), I made it so that you can flip through the pages. That way, it can show more depth.
This can be a way for the player to read stuff or look into the worldbuilding. Of course, this won't be the only function it serves, but that will be for later.
So far, most of the inventory interaction is completed and I can move on to other things to put in the prototype. I will revisit the Inventory at a later stage of development.
Get Project Smile
Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)3 days ago
- 'Holding Cell' Devlog: Oliver (Punched Route)5 days ago
- 'Holding Cell' Devlog: Player path graph13 days ago
- 'Holding Cell' Devlog: Setting up Route 131 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)84 days ago
- 'Holding Cell' Devlog: Isolation90 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes92 days ago
- 'Holding Cell' Devlog: Time IntroducedAug 10, 2025
- 'Holding Cell' Devlog: Tasks (and other stuff)Aug 07, 2025
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)Aug 07, 2025
Leave a comment
Log in with itch.io to leave a comment.