'Holding Cell' Devlog: Approach Dialogue
Project Smile Development Log:
I have now used the dialogue that I used in my previous prototype and put it in the Holding Cell Prototype.
The process will work as follows: by approaching the characters, they will speak to you, and you will read their dialogue. This dialogue can also include branching, such as the Head-nodding feature from the dialogue prototype.
For now, I made it so that each interaction is in order, so the first dialogue will be the introduction of the character, and if interacted with again, it goes to a different dialogue. If it reaches the end of the dialogue, then the last dialogue set will repeat itself.
I still need to add more dialogue for Willford, then add more characters that you can interact with that will have a similar structure.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Setting up Route 13 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)56 days ago
- 'Holding Cell' Devlog: Isolation62 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes64 days ago
- 'Holding Cell' Devlog: Time Introduced74 days ago
- 'Holding Cell' Devlog: Tasks (and other stuff)77 days ago
- 'Holding Cell' Devlog: Show Item to NPCs (1/?)77 days ago
- 'Holding Cell' Devlog: Hand Counting93 days ago
- 'Holding Cell' Devlog: Yellow Line GuardJul 13, 2025
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