'Holding Cell' Devlog: Show Item to NPCs (1/?)
Project Smile Development Log:
I decided to implement the 'Show' button in the inventory, which allows the player to show NPCs an item that you have in your inventory.
I made it so that each item is numbered, and when you are close to someone, then the 'Show' Button becomes available; it won't appear when you are nowhere near any NPC.
By pressing 'Show' on a certain item, it will result in a unique dialogue where the NPC react to your item. This can be useful as it allows them to express their thoughts on the item, or if it's something they want, they may ask you to give it to them.
I was more focused on the former. I also made it so that dialogue changes after showing the item again.
So far, I only implemented the History book to Lilith; next would be the History Book to Willford, who will be someone who wants that particular book (as well as other tweaks to improve the 'Show' function.
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Project Smile
Ongoing narrative game project. Taking place in a juvenile correction facility in a world of superpowers.
| Status | Released |
| Author | Jay 'Yarheeguy' Miles |
| Genre | Interactive Fiction |
| Tags | 2D, dialogue, Indie, Narrative, No AI, Prototype, Psychological Horror, Unity, wip |
More posts
- 'Holding Cell' Devlog: Event Boarding (Storyboarding)17 hours ago
- 'Holding Cell' Devlog: Oliver (Punched Route)2 days ago
- 'Holding Cell' Devlog: Player path graph10 days ago
- 'Holding Cell' Devlog: Setting up Route 128 days ago
- 'Holding Cell' Devlog: Timetriggers (NPC animation)81 days ago
- 'Holding Cell' Devlog: Isolation87 days ago
- 'Holding Cell' Devlog: 1 action, different dialogue outcomes89 days ago
- 'Holding Cell' Devlog: Time Introduced99 days ago
- 'Holding Cell' Devlog: Tasks (and other stuff)Aug 07, 2025
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