‘Stay in the LIGHT, and you will never see the DARK.’

Long ago, nature turned on humanity. Due to alternation and damages of the Earth’s climate, the air became dangerous for humans. But after everything, a small community who relies and thrive on solar energy stand in the light as they taken the responsibility to repair the earth.

In this game, you play as a boy in this community named Kugi, who helps with tasks and assignments. Yet he has different thoughts on what he wants to do in life, as he tries to find his calling and find a better purpose than what the community wants.

He might find it when he and his friend Natlie volunteered for a scouting assignment beyond the valley.

 

Solar-Powered Heart is a Solarpunk 2D platformer that took inspiration from the popular 2D platformer game, Celeste. But in this game, Kugi has to remain in the light and have to quickly move from one part of light to another.

This game was made for the Day Zero Games: Solarpunk Jam. This game was made in 18 days all by one developer, Jay Miles. He made the 2D art, wrote the story and set up the level design and cutscenes and programmed features and mechanics.

All sound and music used in this game are under the Creative Commons 0 License.

 

Note: This game is highly recommend to be played for Windows, it can be played both on the browser or on Windows PC. The screen size is 1000 x 600 and there is no possible way to increase or decrease said screen size.

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJay 'Yarheeguy' Miles
GenrePlatformer
Made withUnity
Tags2D, Futuristic, Puzzle-Platformer, Singleplayer, solarpunk, Speedrun, storygame

Download

Download
SPHeart_WindowsVersion.zip 46 MB

Comments

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Very charming game! The solar powered hats are the best <3

Loved the game!! The sound effects and graphics were really cute. I think the game was just the right amount of challenging! I think I spent like 15 minutes alone in the cave section haha, but I don't think that's a bad thing; it kind of made me HAVE to get good in order to succeed, which is a quality I enjoy in games. The movement was pretty decent; though I found myself trying to make inputs to counteract or makeup for the momentum on the character on occasion. The dash felt good to use! Only small nit I'd say is I kind of wished the cracked platforms would respawn after some time.

I think the platforming level design and the puzzles were the best part of this game! I found them perfect for the graphics and movement style, and overall enjoyable. The levels were also made to almost perfectly match the amount of power you had in each scene. I like the intuitive style the game has in teaching you the mechanics; it felt very natural and the world had parts designed that clearly indicated how to use a given mechanic going forward. I also loved how there were different mechanics like the cracked platforms, buttons / doors, and the energy cells. Collecting the relics were also fun!! I got 9/11 and completed with a time of 33:37

No spoilers, but love the environment at the end and who you meet!! 

Nice game!! I love the solar panel mechanic. I guess they have to be hooked up to batteries while they sleep...

Thanks, happy that you like it.

As for when they sleep, they have 'Sunbulbs' which are lightbulbs that can replicate a small amount of sun energy, so that it can work on solar panels. they act as the batteries in a way. Sunbulbs are mentioned a couple of times in this game.

Ooh, I understand now, cool! Seems like I was reading a bit too fast.